Project Cars targets an ambitious 60fps on each platform, but the sheer breadth of options gives players the power to determine whether it hits this mark, or drops closer to 30fps. The game's frame-rate is also a sticking point. Sadly, this setup is unchanged for replays on PS4 and Xbox One - a missed opportunity to show each car and track at their best when player input isn't a priority. Jagged edges still flare up across the game, but as you can see in our zoomer gallery below, stair-stepping over mesh fences is less aggressive on Sony's machine overall. Meanwhile, PS4 goes all-out with a pure 1080p output. A motion blur effect helps disguise the upscale to 1080p to an extent in motion, but pixel-crawl remains noticeable across chrome highlights on cars, and foliage elements especially. Image quality does suffer in this case, and its post-process anti-aliasing method (which falls close to the PC's higher FXAA settings) struggles to cover all its rough spots. We were originally promised promised a true 1920x1080 as the target for both consoles, but now we see just an internal 1600x900 frame-buffer in effect on Xbox One - as confirmed by the developer earlier this week. Looking at resolution first there's clearly some work to be done. At the very least, our captures here show Project Cars in its final stages of development, but as ever, certain points are apt to change as we hone in on its release. A final certification pass is ongoing at Sony and Microsoft's offices, and we're still shy of a last word on whether this is what we can expect on launch. Slightly Mad Studios' work is a technical tour-de-force on PC of course - a brutal stress-test for any GPU when maxed out - but on current evidence the results on console are mixed.Īs a disclaimer, we're told by Bandai Namco's PR staff that the 19GB build in test here is of 'submission' quality. Until now, delays upon delays have denied PlayStation 4 and Xbox One owners a firm grasp on what this PC-borne title brings to the racing sim space. ORIGINAL ARTICLE: Thanks to a recent Bandai Namco event, the latest console build of Project Cars is up for analysis ahead of its 8th May launch. We'd like to apologise to our readers and to Slightly Mad Studios for this unintentional misrepresentation. We'll be able to bring you a full analysis of a more advanced build of the game in the coming weeks. It was an honest mistake and it is not our intention to misrepresent the game, so we've unpublished the videos that form the basis of the article. We weren't aware of this, which was the unfortunate result of some miscommunication on our part with the game's publisher. ![]() UPDATE: It's come to our attention that the build of Project Cars used as the basis for this article was not intended by the developer Slightly Mad Studios for technical analysis.
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